Other video sources

FramePort does not need to be limited to HDMI capture cards. The source picker can also show cameras and screen sources exposed by macOS.

Available sources in FramePort

USB video, built-in and iPhone cameras, a screen source, and the test pattern. The list depends on the connected devices and what macOS exposes.

One workflow I would like to explore is viewing my iPhone or iPad screen beside my code instead of relying only on a simulator. A phone appearing as a camera source is not the same thing as screen mirroring, so that needs its own investigation before I can claim support.

I have also thought about sending a view back to the iPhone or iPad. That would need a receiving application or a supported streaming protocol and would introduce a different set of problems. For now, I am keeping the direction simple: sources come into FramePort for viewing and capture.

The immediate job is to make the existing sources reliable. Mobile mirroring can wait until there is a tested path that fits the same workflow.